“You have proven a worthy enemy. Your death will honor us both.”

A yazirian is a tall, thin, omnivorous humanoid with gangly limbs and a slender torso. Two large flaps of skin grow on either side of her body, attached to her arms, torso, and legs. When a yazirian raises her arms, this membrane is stretched tight and forms a sort of wing. Under certain conditions, a yazirian can use her wings to glide short distances. The average yazirian stands between 5 1/2 and 6 feet tall and weighs 90 to 120 pounds. A yazirian’s muzzle and high forehead gives it an animallike appearance. Her head is surrounded by a thick mane and collar of hair that varies in color from glossy black to pale yellow. Her skin ranges from gray to light tan. Lacking sweat glands, a yazirian pants to keep cool. Yazirians have four knuckles (one more than humans) on their fingers and toes. The inside toe is opposed like a thumb, allowing a yazirian to grasp things with her feet. The tips of her fingers and toes end in broad, ribbed pads, giving the yazirian an excellent grip. These characteristics, combined with theirn animal like appearance, earn yazirians the nickname “monkeys”—an appellation they are not especially fond of. A yazirian’s sense of hearing, smell, and taste are equivalent to a human’s. Because yazirians evolved from nocturnal hunters, their eyes have adapted to seeing in dim light. They cannot see in complete darkness, however. Bright light hurts their eyes, so most yazirians wear tinted goggles when working in sunlight or brightly lit areas. Yazirians speak their own language and have the capability to speak other humanoid languages as well. Their own language combines human-type sounds with snarls and growls.

Yazirian communities are divided into large, loosely organized clans. All of the members of a clan are related to each other. In the distant past, clan ties were very strong. The clans had traditional enemies and allies, and they struggled constantly for territory and power. Since moving into space, yazirians have learned to cooperate with each other and with other species, and the clans have become less important. Despite this, yazirians still have a well-deserved reputation as proud, fierce fighters. Yazirians have preserved the custom of choosing a life-enemy. A yazirian who chooses a life-enemy dedicates her life to destroying, overcoming, and outdoing that enemy as completely as possible. A yazirian gains honor by striving to defeat her enemies, and a yazirian with powerful enemies is respected and admired by her kin. Yazirians favor loose-fitting, brightly colored clothing. Dark goggles are worn in the daytime. Yazirians do not like shoes but can wear soft-soled or mittenlike footwear when necessary.


Yazirians share the following species traits:
Type: Humanoid (yazirian).
Size: Medium-size. Yazirians have no special bonuses or penalties due to their size.
Ability Modifiers: +2 Dexterity, –2 Intelligence, –2 Charisma. Yazirians are agile, but they are slow to learn and quite abrasive.
Speed: 30 feet.
Armor Restrictions: A yazirian cannot wear armor designed for other species. Furthermore, a yazirian cannot use her wing flaps to glide when wearing heavy or powered armor.
Excellent Grip (Ex): Yazirians gain a +2 species bonus on opposed attack rolls made to disarm a foe or resist a foe’s disarm attempt.
Glide (Ex): A yazirian can use her wing flaps to land safely from any height, provided she has room to spread her flaps and slow her descent. A yazirian cannot effectively slow her descent if confined to an area narrower than 30 feet in diameter (such as a 10-foot-wide shaft); in such cases, she falls and takes normal falling damage. A yazirian applies a +20 bonus on Jump checks when using her wing flaps to assist a long jump; this bonus does not apply to high jumps, however. A yazirian wearing heavy or powered armor or carrying a medium or heavy load cannot glide.
Life-Enemy (Ex): When a yazirian reaches adolescence, she may choose a life-enemy. Once selected, the life-enemy cannot be changed. This life-enemy may include all members of a particular species (sesheyans, for example) or any creature with a particular allegiance (see Allegiances on page 37 of the d20 Modern Roleplaying Game). The yazirian gains a +2 bonus on Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks when using these skills against her life-enemy. Likewise, she gets a +2 bonus on weapon damage rolls against such creatures. A yazirian cannot choose “yazirian” as her life-enemy, although she may choose yazirians of a particular allegiance (including members of a rival clan).
Light Sensitivity (Ex): Abrupt exposure to bright light (such as sunlight) blinds a yazirian for 1 round. On subsequent rounds, the yazirian takes a –1 penalty on all attack rolls, saves, and checks while operating in bright light. Wearing dark-tinted goggles (purchase DC 6) negates the effects of light blindness.
Low-Light Vision (Ex): A yazirian has low-light vision. She can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. She retains the ability to distinguish color and detail under these conditions.
Rage (Ex): A yazirian can fly into a screaming blood frenzy once per day. In a rage, the yazirian gains phenomenal strength and durability but becomes reckless and less able to defend herself. She temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but she takes a –2 penalty to Defense. The increase in Constitution increases the yazirian’s hit points by 2 points per level, but these hit points go away at the end of the rage when her Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are; see Temporary Hit Points on page 142 of the d20 Modern Roleplaying Game.) While raging, a yazirian cannot use skills or abilities that require patience or concentration. The rage lasts for a number of rounds equal to 3 + the yazirian’s (newly improved) Constitution modifier. A yazirian may prematurely end her rage voluntarily. At the end of the rage, she loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the remainder of the current encounter.
Free Language Skills: Read/Write Yazirian, Speak Yazirian.

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